WINDOW_MESSAGE_DEFINITION is used with #include to stamp out code for each window message. One example is when generator is defined.
template<typename WindowClassTag, typename Target> struct generator { typedef typename generator_root < WindowClassTag, Target # define WINDOW_MESSAGE_DEFINE_BEGIN_GENERATOR # include "win32_messages.h" # undef WINDOW_MESSAGE_DEFINE_BEGIN_GENERATOR # define WINDOW_MESSAGE_DEFINE_END_GENERATOR # include "win32_messages.h" # undef WINDOW_MESSAGE_DEFINE_END_GENERATOR >::type type; };
win32_messages.h contains a #define and #include for each supported window message.
#define WINDOW_MESSAGE_DEFINITION (PAINT, Paint, 0, ()) #include "win32_message_define.h" #define WINDOW_MESSAGE_DEFINITION (NCPAINT, NCPaint, 1, (HRGN)) #include "win32_message_define.h"
win32_message_define.h then uses that #define to stamp out code for that message. Here are the salient parts of win32_message_define for the generator definition.
#define WINDOW_MESSAGE_CAPITAL_NAME TPLT_CALL(TPLT_EXTRACT, TPLT_ARGUMENTS_APPEND_LIST(4, WINDOW_MESSAGE_DEFINITION, 0)) #define WINDOW_MESSAGE_CASED_NAME TPLT_CALL(TPLT_EXTRACT, TPLT_ARGUMENTS_APPEND_LIST(4, WINDOW_MESSAGE_DEFINITION, 1)) #define WINDOW_MESSAGE_PARAMETER_COUNT TPLT_CALL(TPLT_EXTRACT, TPLT_ARGUMENTS_APPEND_LIST(4, WINDOW_MESSAGE_DEFINITION, 2)) #define WINDOW_MESSAGE_PARAMETER_LIST TPLT_CALL(TPLT_EXTRACT, TPLT_ARGUMENTS_APPEND_LIST(4, WINDOW_MESSAGE_DEFINITION, 3)) #if defined(WINDOW_MESSAGE_DEFINE_BEGIN_GENERATOR) #define WINDOW_MESSAGE_OPTIONAL TPLT_CALL(MAKE_IDENTIFIER_EXPLICIT, (optional, WINDOW_MESSAGE_CASED_NAME)) , generator<WindowClassTag, Target, decltype(WINDOW_MESSAGE_OPTIONAL(instance_of<Target>::value, instance_of<Context<WindowClassTag>*>::value, 0)) #undef WINDOW_MESSAGE_OPTIONAL #elif defined(WINDOW_MESSAGE_DEFINE_END_GENERATOR) > #endif #undef WINDOW_MESSAGE_PARAMETER_LIST #undef WINDOW_MESSAGE_PARAMETER_COUNT #undef WINDOW_MESSAGE_CASED_NAME #undef WINDOW_MESSAGE_CAPITAL_NAME #undef WINDOW_MESSAGE_DEFINITION
First the arguments are pulled out of the WINDOW_MESSAGE_DEFINITION. Then one of the #if blocks is selected and the parameters are used to fill in the name of a message specific identifier. Now that the macro machinery is exposed, here is the generator definition that is stamped out.
template<typename WindowClassTag, typename Target> struct generator { typedef typename generator_root < WindowClassTag, Target , generator< WindowClassTag, Target, decltype( optionalPaint( instance_of<Target>::value, instance_of<Context<WindowClassTag>*>::value, 0)) , generator< WindowClassTag, Target, decltype( optionalNCPaint( instance_of<Target>::value, instance_of<Context<WindowClassTag>*>::value, 0)) > > >::type type; };
The 'optional' methods are also generated via the same macros. The only piece missing is another #if block in win32_message_define.h That will be next up..