Continuing the look at window_class. here are the Register methods. Each one will initialize defaults for WNDCLASSEX
then allow the window implementation to override the defaults by calling window_class_register
via ADL. Then it will force the WNDPROC
to WindowCallback
and call Register.
template<typename WindowClassTag> //static ATOM window_class<WindowClassTag>::Register() { WNDCLASSEX wcex = {}; wcex.cbSize = sizeof(WNDCLASSEX); // defaults that can be overriden wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.hInstance = GetCurrentInstance(); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1); window_class_register(&wcex, tag()); // not overridable wcex.lpfnWndProc = WindowCallback<WindowClassTag>; return RegisterClassEx(&wcex); }
The default overload does the bare minimum
template<typename WindowClassTag> template<typename T> //static ATOM window_class<WindowClassTag>::Register(T && t) { WNDCLASSEX wcex = {}; wcex.cbSize = sizeof(WNDCLASSEX); // defaults that can be overriden wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.hInstance = GetCurrentInstance(); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1); window_class_register(std::forward<T>(t), &wcex, tag()); // not overridable wcex.lpfnWndProc = WindowCallback<WindowClassTag>; return RegisterClassEx(&wcex); }
This overload will accept a parameter, any parameter that the implementation desires to require, it could even be a fully filled out WNDCLASSEX
that is just copied over the defaults.
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